Saturday, July 9, 2016

The Need for Capital Star Ships

Now, I'm resurrecting a dead classic here, but today my discussion is on Decipher's Star Wars CCG.  I started playing it way back when I was a kid, and as a fan of both Star Wars and Magic, it was hard.  My parents made it a little easier by disliking the images printed on Magic the Gathering, and a family obsession starting with my father and uncle with the Star Wars franchise.  So, while it did compete for my attention, I acquired a large collection of the CCG.

What I didn't collect a lot of was capital star ships.  Which in the game is terrible.  The main scoring mechanism is draining your opponents force, which is done by controlling locations on the "map" uncontested.  When these locations are in outer-space, its really, really hard when all you have is a tie fighter and they have a Mon Calamari Cruiser.  There were a few recourses, like loading up your planet side sites and making you enemy hurt there, or place a un-piloted star fighter on the site and including some ridiculously good pilot in it, equipping it with a legendary weapon, and flying at your opponent like some kamikaze pilot.  But other than that, you had nothing.

So, if you decide to brave e-bay and scour thrift stores and card shops to be one of the most devoted Star Wars and card game fans ever, remember, find those capital star ships, or you're toast.  In fact, if you get the cards together, drop me a line, I'd love to have some one to play.  Catch you next time.

No comments:

Post a Comment